Monday 23 April 2012

Battle Pirates Cheats Guide - Ship Weapons



Ship Weapons


Weapons may be researched in the weapons lab (above).
Ship Weapons are machines attached to hulls which allow ships to attack while in combat. The effect, weight, and range of weapons vary greatly. They can be used both to attack bases and ships. Note: Weapon build time varies from the weapon that is being replaced or ship.                                                                                                          




Ballistic


The first and most basic and used weapons in the game.
Auto-loader and Hardened Barrels improve these weapons making Thud's the longest range ballistic weapon and Ripper 4's the highest DPS with the D33 Draconian Assault Cannon class weapons coming in close behind each in DPS and range. The special Layered Armor provides extra protection against ballistic weapons.


If you intend to use Ballistic weapons to fight fleets rather than bases, it is highly recommended that you use them primarily on very fast ships such as Sea Wolves.



Thud Cannon



The first unlocked weapon type, Thud Cannons are very basic, with an excellent damage to weight ratio. They are described as 'heavy duty single shot cannons'. With the use of an Auto-loader and Hardened Barrels, Thud Cannons become suited for end game.







Ripper Cannon



Focusing more on a sequel to the Thud Cannon, the Ripper Cannon focuses on getting in fast and dealing damage. The range is limited on Ripper Cannons, forcing them to get closer to the enemy to attack. They are described as "twin barrelled rapid fire cannons".







Penetrating

Penetrating weapons are missiles and rockets used to "penetrate" enemy targets.Enhanced Warhead increases weapon damage and Laser Targeting increases accuracy while Solid Fuel Rocket Boosters increases the range to as much as 93 on the cutlass missiles. Meanwhile the specials Reactive Armor and Guidance Scrambler provides extra protection against them.





Rapier Missiles



The second unlocked weapon type, Rapier Missiles are more advanced than the previous Thud Cannons, and have a much extended range and improved damage. They are simply described as "heat-seeking missiles". Note: if all your ships are nearer than 30 to an enemy ship that only has rapier missiles as its weapons then the ship cannot fire back.





Cutlass Missiles


The Cutlass Missiles are the heavy-duty counterpart to the Rapier Missiles . With much the same stat gradients, the tactic of Cutlass Missiles , they "pack a heavy punch and can put a dent in most hulls". Their range can be increased by Solid Fuel Boosters with 10%, 19% and 30% to 38.5-79, 41,6-86 and 45.5-93,6 with SFB I, II or III. This makes it potentially one of the longest ranged weapons for a fleet. Their accuray can be increased with Laser Targeting with 20%, 40% and 60% with laser Targetting I, II and III.





Explosive

Best used for attacking bases or targets that are slow moving because of their long projectile flight time after firing can give the target the ability to move out of splash range.Highly Explosive Shells increases these weapons splash damage and Electronic Range Finder increase their accuracy while the special Ablative Armor provides extra protection againt them.



Diplomat Mortar


The third unlocked weapon type, Diplomat Mortars are very slow to fire, but have a very high damage to weight ratio. Best described as 'one shot only', it's unlikely a Diplomat Mortar will get in many shots before the end of a battle. They are described as "high-arching explosive mortars". They are probably best used while the enemy is in pursuit and you are "running away". Also know as "kiting".






Peacemaker Mortar


Peacemaker Mortar A true upgrade to the Diplomat Mortar, the Peacemaker Mortar shows improvement in all stats except reload time, while keeping in play with the gradients upon which they lie. They are best and simply described as "massively explosive mortars". Peacemakers are also the longest range ship mounted weapon in the game. Just like the Diplomat mortar, they are very effective attacking an enemy behind you while staying out of their weapons range.





Hydra Rockets


Much like the previous Ripper Cannon, Hydra Rockets have a limited range from which they can fire powerful shots, but take a good while to reload. They are described as "launches a volley of rockets".











Maelstroms Rockets


The final unlock able weapon, Maelstrom Rockets show their superiority with massive damage, albeit a low fire rate. They are said to "employ centrifugal technology to deliver epic explosions".



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