Ship Weapons
Weapons may be researched in the weapons lab (above).
Ship Weapons are machines attached to hulls which allow ships to attack while in combat. The effect, weight, and range of weapons vary greatly. They can be used both to attack bases and ships. Note: Weapon build time varies from the weapon that is being replaced or ship.
The first and most basic and used weapons in the game.
Auto-loader and Hardened Barrels improve these weapons making Thud's the longest range ballistic weapon and Ripper 4's the highest DPS with the D33 Draconian Assault Cannon class weapons coming in close behind each in DPS and range. The special Layered Armor provides extra protection against ballistic weapons.
If you intend to use Ballistic weapons to fight fleets rather than bases, it is highly recommended that you use them primarily on very fast ships such as Sea Wolves.
Thud Cannon

The first unlocked weapon type, Thud Cannons are very basic, with an excellent damage to weight ratio. They are described as 'heavy duty single shot cannons'. With the use of an Auto-loader and Hardened Barrels, Thud Cannons become suited for end game.
Ripper Cannon

Focusing more on a sequel to the Thud Cannon, the Ripper Cannon focuses on getting in fast and dealing damage. The range is limited on Ripper Cannons, forcing them to get closer to the enemy to attack. They are described as "twin barrelled rapid fire cannons".
Penetrating
Penetrating weapons are missiles and rockets used to "penetrate" enemy targets.Enhanced Warhead increases weapon damage and Laser Targeting increases accuracy while Solid Fuel Rocket Boosters increases the range to as much as 93 on the cutlass missiles. Meanwhile the specials Reactive Armor and Guidance Scrambler provides extra protection against them.
Rapier Missiles

The second unlocked weapon type, Rapier Missiles are more advanced than the previous Thud Cannons, and have a much extended range and improved damage. They are simply described as "heat-seeking missiles". Note: if all your ships are nearer than 30 to an enemy ship that only has rapier missiles as its weapons then the ship cannot fire back.
Cutlass Missiles

Explosive
Best used for attacking bases or targets that are slow moving because of their long projectile flight time after firing can give the target the ability to move out of splash range.Highly Explosive Shells increases these weapons splash damage and Electronic Range Finder increase their accuracy while the special Ablative Armor provides extra protection againt them.
Diplomat Mortar

Peacemaker Mortar

Hydra Rockets

Maelstroms Rockets

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