Monday, 23 April 2012

Battle Pirates Cheats Guide - Dominate using Cheat Engine


There was a code written for your engine using a hex key to speed up your resource gain by 45 seconds to the second.. the steps to take were as follows.Follow the steps below: 


Open the Game Battle Pirates 
Open cheat engine 
Click on the computer up-left, and in the windows that appears, Click on the last chrome.exe. Then, click on "enable speedhack", and if an error appears, select other chrome.exe of the windows. else, keep going 
Change 4 bytes to "Array of Bytes" 
Click on "Scan Read Only Memory" 
Put this Cheat Codes in the HEX field: 74 27 8B 45 E8 8B 50 08 8B 8A 3C 02 00 00 
Click on First Scan 
On the Left Side, Right click on the result that appears, and put "Dissasemble this Address" 
Change the first "je" that appears to "jg" 
Then Enjoy the Game! 


the cheat worked great and then there was an update to the game and it no longer works.. I was wondering if anybody could update the hex key or give guidance on how it works so maybe i could figure it out myself. If you could post here instructions or pm me the new code i would appreciate it, i will compensate your time accordingly. Also if you play this game and know how it works could there be a speed hack that speeds up the upgrading process too?




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Battle Pirates Cheats Guide - The right weapons for your ships


They offer on Battle Pirates to allow you to brag to Facebook friends and family, and while I would like to brag, I don’t want to do it via Facebook. You see I have one friend who also plays Battle Pirates on Facebook. On the other hand, there are a good more amount of readers here, who might enjoy this.


I have only been playing for a week or so, but in my early days of playing, someone decimated my base. I took it upon myself to eradicate this person’s base in return. They haven’t come back, but I have managed to wipe out each and every structure – except a small wall. In exchange, I have received 300k worth of materials in the last battle (lifetime was about 600k). This isn’t what I am bragging about. No, in my own twisted way, I am bragging about being able to exceed the maximum amount of resources one fleet can carry, as shown in the image below.




As you can see, I managed to pull 328,101 out of a possible 157,410 cargo off this guy’s base. I managed to take a little over 200% of my actual carrying capacity. Below is a picture of my total haul. That Marauder which was almost destroyed (below), is the one you are given for free to man your first fleet. Once the defenses are out of the way, these do well taking out buildings quickly.






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Battle Pirates Cheats Guide - A Salute to Varlin!


This is a salute to Varlin, who decided to attack my base. He wiped 41% of my buildings, stole 40k in resources, and provided me with a protection bubble which might have lasted for a few days, if I hadn’t decided to return the favor…


In the future, I hope that Varlin remembers that I hold grudges. You see, this was only my first sortie onto his base. I will be returning the protection bubble favor at least 2 more times. 


Tip: Careful who you attack. You might just open a can of worms and might not be able to get them all back in the can, without some negotiations and donations.






Tip: Some defenses are better then others. Learn which are more valuable and which buildings you should protect over others. – this will be a guide for a later day, so keep checking back, and please share this salute with others on facebook, myspace, and twitter.




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Battle Pirates Cheats Guide - How to tell if you can beat an enemy fleet


This is actually a bit harder then something you can get a feel for by looking at a chart. You see level of the enemy is partially dependent upon the amount of battles they do. However the best way to find if you can beat an enemy, is to first scout and find their base, and then to watch to see which kinds of mines and salvage ships they are able to take out.
For example, I have Marauder ships, but by utilizing tactics I can take down level 5 salvage ships and level 7 mines (currently), at level 18 overall. So assuming I can take down level 7 mines and level 5 salvage ships, we can use this as a base line onto whether or not you will be able to take on the enemy, for an extended battle – meaning, you hit them, they hit you, and then back and forth till one of you stops.
The best way to see if you can take them on, would be to simply watch their fleets and determine whether or not you can take on the same level mines and salvage ships. If they often hit level 8 mines, and you have to send two or even three fleets to take on a level 8 mine, then this probably isn’t an enemy you want to challenge. The same holds true for the salvage ships. If you can barely survive a battle for a level 4 salvage ship, and your enemy takes on level 5s, then this probably isn’t an enemy you want to take on. If on the other hand, you take on higher level mines, and the enemy always goes towards lower level mines, then this is an indication of fleet strength.
However you should not confuse fleet strength with quantity of fleets. Some people like to show off their fleet “strength” by defending their base on the outside of their base. First off, this is both foolhardy and equally not well thought out. If I believe the enemy to be week – and offline – I will go ahead and take out the fleets first, then ravage the base. It might add some time onto my endeavor, but it won’t stop me from wiping you out and teaching you a lesson… repeatedly.
Tip: Remember, that the Fleet Master, which is shown might not represent the entire fleet. It could in fact be the highest ship within the fleet, with the rest of the ships being 1 or 2 tiers below it. Don’t be fooled with a show of strength, when someone defends on the outside.
If you don’t have the time to check the enemy constantly, then a good idea is to always take 2 from their base strength and use that to base on whether or not you can beat them. While I know I have some good tactics, the enemy might have better ones. By taking on a base 2 levels below me, I have a better chance of keeping him (or her) at bay.
Tip: Have a mine fleet and a base fleet. The mine fleet uses missiles and can take out enemy fleets, including Draconian fleets. The base fleet is more adept at taking out bases and missile defenses with mortar shots. A base fleet should have each ship holding at least 1 mortar gun.


Battle Pirates Cheats Guide - Building a better base


When it comes to this game, there is no best design, they can all be wrecked eventually, by a cunning force, with superior ships and microing skills. The best we can do, is to protect our most valuable resources, as best we can.


What are the most Valuable resources? The base and warehouses are your most valuable resources. It isn’t the mines, it isn’t your research platforms and ship building site. Rather it’s the warehouses which hold your resources, and your Outpost which takes a long time to rebuild. The rest of the crap isn’t worth much, because we can click on them and instantly heal them for free, in most cases. What might have been a 1-2 hour repair time, could end up being 15 minutes, if you build your base right, and protect certain assets.


Some people build one big island, and hope that the enemy won’t be able to reach them. Others build mazes, in the hopes of slowing down the enemy forces. Heck, I even tried a moat blocking inlets with oil rigs! Unfortunately, with mortar fire, the enemy simply takes out the guns sitting in the gauntlet and slowly moves in, to destroy the base and warehouses. 


So whats the perfect base design? As I stated, there isn’t any. However, using our knowledge of what weapons can do, as well as their reach, can help up to design a better trap.


The first thing you need to understand, is that a gun on a pedestal, can easily be taken down, when they are spread out, even if they are spaced evenly. The reason for this, is long range mortar fire. Now a buddy of mine told me that some guns, you can get right under and be out of LOS (Line of Sight) of the gun, and then take it out. While good in theory, it’s a bit difficult to actually achieve – getting under that gun’s range that is. 


So ignore the range limitations, when you are near the gun. Instead, what we want to do, is focus our energy at making the warehouses not only the farthest from any possible gun, but also placing walls around them and then also fortifying them. With the walls, we actually surround each one separately, and then fortify them. This is because we don’t want any splash damage. If you have your warehouses directly next to each other, and then also one wall surrounding them, when the one goes down, so will the rest. In fact, when one goes down, due to splash damage, the others might be also down 25%-50%.


Now, I mentioned a buddy earlier. He plays almost as much as me, he’s level 26 now, but he’s been that way for a while now, and I am slowly creeping up on him. As it is, however he taught me a way to build a defense, which seems to work the best. We do this with a moat, with one inlet, and then place directly inside the inlet all of our guns. The outer moat walls protect our guns and valuables, and the incoming ship(s) will have to deal with the guns, by actually entering the inlet. By using this method, and forcing the incoming ships to then go around only one way, we can set our guns to destroy any incoming ship.


We can choose one of two gun placements, should they make it past this gauntlet. We can either, load up on the guns, and hope they don’t make it past the inlet, or we can instead cover all the sections of the water, so that every single spot they can fire from is covered by one or more guns. Either way is acceptable, but in reality remember that if they do make it past the inlet, that it’s likely a superior force which will decimate our base anyways.


This is what happens, when your enemy, can’t get to your valuables…






I had over 500k of each resource, waiting in my base. My enemy was able to scavenge a little over 7k of resources. All in all this means by design is working so far…



Note that I would actually like to wrap the 3 guns into a greater then “>” shape near that inlet, but I do not yet have the land spaces available, with only my level 3 outpost. However, using the above shape, and using the oil rigs as slow downs, I am able to defeat most same level attackers.


My next upgrades will be to upgrade all the turrets and walls, and putting some defense upgrades on those oil rigs.


Tip: If you dont have enough of the correct facing walls, put them in sideways. They might not look as pretty, but they still work as solid walls.




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Battle Pirates Cheats Guide - DEFENSE DEFENSE DEFENSE


It became horribly clear last night, when Varlin attacked my base, that some upgrades were in order. He managed to loot from me a record 20k oil (record for him anyways), damage 31% of my buildings, and extend my build time of my ship building by an additional 2.5 hours. He also extended my upgrade of my dock, by about 5 hours. Yes, Varlin hurt me bad!

So it’s time to upgrade. The first thing I did, was re-arrange my base a little bit. I moved some things around and made it so that my 8 turrets are all clumped together. While having 3 cover my base on the other side would help if they broke through – which he did, it didnt really allow me to optimize my turrets to cover my other turrets. By this, I mean anti-missile and anti-mortar defenses. So now, they are all next to each other – with some walls in-between to prevent splash damage of course. I also put some double walls up, in some areas. This will help protect against shots coming in, as well as give additional splash protection.

It was about this time that I also noticed my gun turrets weren’t quite upgraded. in fact I only had one which was upgraded. So I have spent some time upgrading them all, to be able to take more damage. Sadly, I also realized that while my tech has advanced, my guns also needed upgrading. Luckily, I have 7 more hours left on my bubble.



To get an idea on what each turret looks like, refer to this…


  • Howitzer Cannons, which shoot fast but have a short range,
  • Sentinel Missiles, which shoot slow but far,
  • Victory Mortars, which shoot slower and farther but can’t hit anything short-range,
  • Flak Guns, which shoot down Missiles and Rockets from ships – but not cannons or mortars, and
  • Bombard Rockets, which shoot down Mortars.


While I don’t yet have Victory Mortars, I think i have covered my base a bit better this time. More upgrades will come as I get more tech – really need to upgrade them walls!
… and no, I am not going to suddenly put ships on my defense. This simply wastes resources, as all the enemy has to do is take out the fleet while you are afk. Maybe if they made it auto-repair after a battle, but otherwise seems pointless.


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Battle Pirates Cheats Guide - Dual Screen Trick


If you use 2 screens, or just use multiple browser windows, it’s possible to always have the Map, as well as the Base views open at the same time. This won’t work if you have firewalls setup to block cookies however, so it might not work at some colleges or work places (like mine).


All you have to do, is right click on play, and select “open in new tab” or “open in new browser window” or something along those lines. Then use one of the windows to goto your base, while the other stays on the map.


What I like about this is not having to wait on load times, as both screens are readily handled. Also, might be possible to have one window for each fleet, but I haven’t tried this.


TIP: Don’t open requests to view fleet battles, when your base window is open. Simply switch to your other browser window and then open the battle as you normally would.


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